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Install arnold for maya 2016
Install arnold for maya 2016







install arnold for maya 2016

#3634aiStandardSurface node missing Specular Weight input connection. #3633traslate order of instanced reference objects inconsistent #3623Hide Subdiv Iterations when subdivision is disabled #3591Set override on AiStandin not working #3297AOV shaders cause AOV UI re-populating issue #2812Include date and hash in MtoA daily builds #3624delta flag not being set for the xgen_procedural #3616Crash when applying shaders to custom shape procedural node #3560xgen_procedural: inconsistent evaluation of parameters #3350Removing objects inside Render Setup does not refresh the ARV #3144IPR doesn't react when disabling/enabling collections in Render Setup #3656Deleting assignment expressions in set_parameter doesn't trigger an update #3637incorrect sampling of curves at low sample rate Existing scenes might, therefore, render differently. This was mostly visible for low samples and is now fixed. Curves first segment wasn't rendered with the right amount of CVs. Upgraded Cryptomatte to 1.1.0 which contains the fix: "Preview AOVs are now always displayed in display drivers, even when preview_in_exr is disabled". Set Overrides were not working on Standins. Added arguments to Maya batch render to output Stats and Profile info. Deleting an assignment in aiSetParameter wasn't refreshed in IPR. Enabling / disabling collections from Render Setup wasn't refreshed in IPR. Removing objects inside Render Setup collections wasn't refreshed in IPR. Fixed error "Arnold RenderView is not unique" that could prevent from using ARV when opening an existing scene. Always add default persp camera to the list of available cameras in ARV. Fixed crash when assigning a shader to a custom shape procedural. Added Velvet preset for aiStandardSurface. Added "Azimuthal Roughness" to aiStandardHair. Added Sheen parameter in aiToon and in the list of AOVs. New aiOsl shader, that allows to write inline osl code and use it in a shading tree.









Install arnold for maya 2016